Look, it’s a second game review/reflection! Yes, I know this game came out in 2011. No, I don’t care. I only just played it and I loved the heck out of it. Here’s what I thought about this platformer.
2D Mario games, at their best, are tight platformers. These games are built on careful level design, striking a balance between fun and frustration. Control and mechanics are essential: the response and weight of Mario’s leaps must be precise to keep the immersion (unnatural though it may be). 3D Mario games translate these concepts by adding freedom and exploration to the mix. Though 64, Sunshine, and Galaxy may have central hubs, individual levels leave room to wander and reach goals by a player-selected path. Both styles are among my favorite in all of videogames. In Super Mario 3D Land, Nintendo decided to blend two directions into one delightful whole.
This seems an odd task, as we’ve just defined 3D Mario as an evolution of the 2D. By playing 3D Land we see just how far apart things have been, and how pleasantly everything meshes together.
If you’re already versed in 3D Mario, consider the “secret” levels in Sunshine, the pure platform challenges without the waterpack. That’s the central idea here: you’re in a 3D space, you have freedom of depth. You are restricted to move “forward” in the way the game wants, albeit with all three dimensions available for your problem-solving pleasure.