I’ve never really done video game reviews before. Recently I got a 3DS and now I have a huge back-catalog of (supposedly) fantastic games to catch up on. I figured I might drop a review or reflection from time to time, switch it up from the music and hockey things for fun. Here’s my first one on the latest Animal Crossing, originally released in the US in 2013.
If you’re familiar with Animal Crossing, here’s the big takeaway: New Leaf is the same premise, only you’ve been given more control over the town’s direction and the pacing is perfect for a handheld system. If you’re new to the series, that sentence made no sense at all. Let’s try to explain what’s going on.
In essence, Nintendo was right to call the first Animal Crossing a “communication game,” and it’s a label that sticks in the latest version. You’re an adorable human character placed in a vibrant village inhabited by friendly anthropomorphic animals. You’ll wander past a river, around a beach, and between plenty of trees.
The goals of this game are similar to those in The Sims. That is to say, there really aren’t set benchmarks. You can earn in-game currency by participating in various subgames (using a simple fishing and bug-catching mechanic and then selling those at the in-game store). You can use that money to buy decorations for your house, to upgrade said house, or to improve the town in some way.
But all that “earning” isn’t the soul of Animal Crossing. Instead, it’s the interactions with the inhabitants where you’ll find the core of it all. You get a chance to “befriend” the residents by chatting with them, sending them gifts, helping them with errands, playing games. That’s the communication aspect. The rewards? Witty text in conversations, return gifts, even the knowledge that you’ve convinced someone to stay in (or move to) your town. Continue reading